When Gamification Fails: A Case Study in User Motivation and Strategic Pivots ๐Ÿ•น๏ธโžก๏ธ๐Ÿ›‘

How a Duolingo-inspired feature generated a small profit but failed our core mission, leading us to "fail quick" instead of iterating.


The Project Overview

OkCredit's primary goal is to help merchants build a habit of digital bookkeeping. To accelerate this, we formed a hypothesis: could we use gamification to make adding daily transactions fun and competitive?

Inspired by the success of apps like Duolingo, we decided to build a leaderboard and league system. The assumption was that the thrill of competition and the desire to win rewards would encourage merchants to add transactions daily, eventually forming a lasting habit.


My Role & The Team ๐Ÿค

As the Lead Product Designer, I handled the whole design process and worked really closely with Mukul, our Product Manager. I was in charge of figuring out feature strategy, doing user research, leading brainstorming sessions, and making awesome high-fidelity visuals.


The Design: A Duolingo-like Game for Merchants ๐ŸŽฎ

We designed a comprehensive weekly game built on three core mechanics: